// Created by Crowbar 0.71
====== File Size ======
	1,476,005
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 895 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	896 - 21,391 theMdlFileData.theBones 84
	21,392 - 21,751 [ERROR] Unread bytes (non-zero) [ 31 00 00 00 00 00 0C 42 00 00 96 43 00 00 48 44 00 00 A0 41 00 ... ]
	21,752 - 22,671 theMdlFileData.theAttachments 10
	22,672 - 22,683 theMdlFileData.theHitboxSets 1
	22,684 - 22,767 [ERROR] Unread bytes (non-zero) [ 4E 4F 50 4A 4C 0C 03 09 0B 53 51 52 05 06 07 4D 3F 40 0D 12 10 ... ]
	22,768 - 25,803 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 33
	22,861 - 22,864 anAnimationDesc.anAnimation [@toss_hold_sprinting_seq] (unused empty data structure at the end of the list)
	22,865 - 22,867 anAnimationDesc.anAnimation [@toss_hold_sprinting_seq] alignment [ 86 03 00 ]
	22,868 - 22,952 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	22,953 - 22,956 anAnimationDesc.anAnimation [@toss_seq] (unused empty data structure at the end of the list)
	22,957 - 22,959 anAnimationDesc.anAnimation [@toss_seq] alignment [ 86 03 00 ]
	22,960 - 23,044 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 23 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,045 - 23,048 anAnimationDesc.anAnimation [@toss_overhead_seq] (unused empty data structure at the end of the list)
	23,049 - 23,051 anAnimationDesc.anAnimation [@toss_overhead_seq] alignment [ 86 03 00 ]
	23,052 - 23,136 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 23 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,137 - 23,140 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] (unused empty data structure at the end of the list)
	23,141 - 23,143 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] alignment [ 85 03 00 ]
	23,144 - 23,227 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,228 - 23,251 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	23,252 - 23,255 anAnimationDesc.anAnimation [@toss_prep_seq] (unused empty data structure at the end of the list)
	23,256 - 23,412 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 B4 9C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,413 - 23,416 anAnimationDesc.anAnimation [@toss_hold_sprinting_onehanded_seq] (unused empty data structure at the end of the list)
	23,417 - 23,419 anAnimationDesc.anAnimation [@toss_hold_sprinting_onehanded_seq] alignment [ 84 03 00 ]
	23,420 - 23,503 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,504 - 23,521 anAnimationDesc.anAnimation (frameCount = 35; sectionFrameCount = 35)
	23,522 - 23,550 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 F0 00 00 00 00 00 ... ]
	23,551 - 23,552 anAnimation.thePosV.theAnimZValues (accumulatedTotal = 0)
	23,553 - 23,556 anAnimationDesc.anAnimation [@toss_onehanded_seq] (unused empty data structure at the end of the list)
	23,557 - 23,559 anAnimationDesc.anAnimation [@toss_onehanded_seq] alignment [ 00 00 00 ]
	23,560 - 23,596 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,597 - 23,600 anAnimationDesc.anAnimation [@toss_overhead_onehanded_seq] (unused empty data structure at the end of the list)
	23,601 - 23,603 anAnimationDesc.anAnimation [@toss_overhead_onehanded_seq] alignment [ 84 03 00 ]
	23,604 - 23,688 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 23 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,689 - 23,692 anAnimationDesc.anAnimation [@toss_prep_pullout_onehanded_seq] (unused empty data structure at the end of the list)
	23,693 - 23,695 anAnimationDesc.anAnimation [@toss_prep_pullout_onehanded_seq] alignment [ 84 03 00 ]
	23,696 - 23,779 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,780 - 23,803 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	23,804 - 23,807 anAnimationDesc.anAnimation [@toss_prep_onehanded_seq] (unused empty data structure at the end of the list)
	23,808 - 24,055 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 9C 41 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,056 - 24,073 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	24,074 - 24,077 anAnimationDesc.anAnimation [@switch_to_jump_iron] (unused empty data structure at the end of the list)
	24,078 - 24,079 anAnimationDesc.anAnimation [@switch_to_jump_iron] alignment [ 00 00 ]
	24,080 - 24,148 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 A8 E7 01 00 00 00 00 00 00 00 00 00 00 ... ]
	24,149 - 24,152 anAnimationDesc.anAnimation [@switch_to_land_iron] (unused empty data structure at the end of the list)
	24,153 - 24,155 anAnimationDesc.anAnimation [@switch_to_land_iron] alignment [ 82 03 00 ]
	24,156 - 24,239 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,240 - 24,257 anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29)
	24,258 - 24,261 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list)
	24,262 - 24,263 anAnimationDesc.anAnimation [idle_check_anim] alignment [ 00 00 ]
	24,264 - 24,332 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 10 01 02 00 00 00 00 00 00 00 00 00 00 ... ]
	24,333 - 24,336 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	24,337 - 24,339 anAnimationDesc.anAnimation [@attack_seq] alignment [ 82 03 00 ]
	24,340 - 24,424 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,425 - 24,428 anAnimationDesc.anAnimation [@attack_onehanded_seq] (unused empty data structure at the end of the list)
	24,429 - 24,431 anAnimationDesc.anAnimation [@attack_onehanded_seq] alignment [ 81 03 00 ]
	24,432 - 24,515 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,516 - 24,527 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	24,528 - 24,531 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	24,532 - 24,608 [ERROR] Unread bytes (non-zero) [ 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9C 32 02 00 00 ... ]
	24,609 - 24,612 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list)
	24,613 - 24,615 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ 81 03 00 ]
	24,616 - 24,700 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,701 - 24,704 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	24,705 - 24,707 anAnimationDesc.anAnimation [@raise_seq] alignment [ 80 03 00 ]
	24,708 - 24,791 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,792 - 24,819 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	24,820 - 24,828 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 98 5A 02 00 00 ]
	24,829 - 24,830 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	24,831 - 24,834 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list)
	24,835 - 24,835 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ 00 ]
	24,836 - 24,884 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,885 - 24,888 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	24,889 - 24,891 anAnimationDesc.anAnimation [@holster_seq] alignment [ 80 03 00 ]
	24,892 - 24,976 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,977 - 24,980 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list)
	24,981 - 24,983 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ 80 03 00 ]
	24,984 - 25,067 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,068 - 25,089 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	25,090 - 25,094 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ]
	25,095 - 25,096 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	25,097 - 25,100 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list)
	25,101 - 25,103 anAnimationDesc.anAnimation [@lower_seq] alignment [ 7C 02 00 ]
	25,104 - 25,160 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,161 - 25,164 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list)
	25,165 - 25,167 anAnimationDesc.anAnimation [@lower_onehanded_seq] alignment [ 7F 03 00 ]
	25,168 - 25,252 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,253 - 25,256 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	25,257 - 25,259 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 7F 03 00 ]
	25,260 - 25,343 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,344 - 25,365 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	25,355 - 25,488 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 1)
	25,381 - 25,382 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	25,383 - 25,386 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list)
	25,387 - 25,387 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ 00 ]
	25,388 - 25,436 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,437 - 25,440 anAnimationDesc.anAnimation [@melee_01_seq_alt1] (unused empty data structure at the end of the list)
	25,441 - 25,443 anAnimationDesc.anAnimation [@melee_01_seq_alt1] alignment [ 7E 03 00 ]
	25,444 - 25,527 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,528 - 25,543 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	25,535 - 25,536 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	25,537 - 25,620 [ERROR] Unread bytes (non-zero) [ 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,621 - 25,624 anAnimationDesc.anAnimation [@melee_03_seq_alt1] (unused empty data structure at the end of the list)
	25,625 - 25,627 anAnimationDesc.anAnimation [@melee_03_seq_alt1] alignment [ 7E 03 00 ]
	25,628 - 25,712 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,713 - 25,716 anAnimationDesc.anAnimation [@meleekick_onehanded_seq] (unused empty data structure at the end of the list)
	25,717 - 25,719 anAnimationDesc.anAnimation [@meleekick_onehanded_seq] alignment [ 7D 03 00 ]
	25,720 - 41,957 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	41,958 - 41,959 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	41,960 - 42,233 [ERROR] Unread bytes (non-zero) [ 48 00 00 00 44 00 00 00 48 00 00 3C 00 3C 00 3C 5C 00 00 00 01 ... ]
	42,234 - 42,511 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 63)
	42,418 - 42,419 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	42,420 - 42,423 anAnimationDesc.anAnimation [@melee_02_seq_alt1] (unused empty data structure at the end of the list)
	42,424 - 57,875 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 15 0E 00 00 3D D8 F0 36 3E E6 1A 2F FA 41 8D AF 89 ... ]
	57,876 - 57,923 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 150)
	57,924 - 228,255 [ERROR] Unread bytes (non-zero) [ FD 7F 01 05 FC 7F 01 23 C8 00 00 01 80 3B 2B 08 00 00 18 00 60 ... ]
	228,256 - 236,839 theMdlFileData.theSequenceDescs 37
	236,840 - 237,175 [toss_hold_seq] aSeqDesc.theBoneWeights 84
	237,176 - 237,177 [toss_hold_seq] aSeqDesc.theAnimDescIndexes 1
	237,178 - 237,179 [toss_hold_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	237,180 - 237,181 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes 1
	237,182 - 237,183 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	237,184 - 237,423 [toss_seq] aSeqDesc.theEvents 3
	237,424 - 237,425 [toss_seq] aSeqDesc.theAnimDescIndexes 1
	237,426 - 237,427 [toss_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	237,428 - 237,667 [toss_overhead_seq] aSeqDesc.theEvents 3
	237,668 - 237,669 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes 1
	237,670 - 237,671 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	237,672 - 237,673 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes 1
	237,674 - 237,675 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	237,676 - 237,677 [toss_prep_seq] aSeqDesc.theAnimDescIndexes 1
	237,678 - 237,679 [toss_prep_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	237,680 - 237,681 [toss_hold_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	237,682 - 237,683 [toss_hold_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	237,684 - 237,685 [toss_hold_sprinting_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	237,686 - 237,687 [toss_hold_sprinting_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	237,688 - 237,927 [toss_onehanded_seq] aSeqDesc.theEvents 3
	237,928 - 237,929 [toss_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	237,930 - 237,931 [toss_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	237,932 - 238,171 [toss_overhead_onehanded_seq] aSeqDesc.theEvents 3
	238,172 - 238,173 [toss_overhead_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	238,174 - 238,175 [toss_overhead_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,176 - 238,177 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	238,178 - 238,179 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,180 - 238,181 [toss_prep_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	238,182 - 238,183 [toss_prep_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,184 - 238,185 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	238,186 - 238,187 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,188 - 238,189 [idle_seq_air] aSeqDesc.theAnimDescIndexes 1
	238,190 - 238,191 [idle_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,192 - 238,199 [idle_seq_air] aSeqDesc.theActivityModifiers 2
	238,200 - 238,207 [ERROR] Unread bytes (non-zero) [ 64 42 00 00 01 00 00 00 ]
	238,208 - 238,209 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 1
	238,210 - 238,211 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,212 - 238,219 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2
	238,220 - 238,227 [ERROR] Unread bytes (non-zero) [ 4C 42 00 00 01 00 00 00 ]
	238,228 - 238,229 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	238,230 - 238,231 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,232 - 238,233 [idle_seq_test] aSeqDesc.theAnimDescIndexes 1
	238,234 - 238,235 [idle_seq_test] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,236 - 238,259 [switch_to_jump_iron] aSeqDesc.theAutoLayers 1
	238,260 - 238,261 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 1
	238,262 - 238,263 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,264 - 238,343 [switch_to_land_iron] aSeqDesc.theEvents 1
	238,344 - 238,367 [switch_to_land_iron] aSeqDesc.theAutoLayers 1
	238,368 - 238,369 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 1
	238,370 - 238,371 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,372 - 238,373 [idle_check_seq] aSeqDesc.theAnimDescIndexes 1
	238,374 - 238,375 [idle_check_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,376 - 238,377 [regrip] aSeqDesc.theAnimDescIndexes 1
	238,378 - 238,379 [regrip] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,380 - 238,699 [attack_seq] aSeqDesc.theEvents 4
	238,700 - 238,701 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	238,702 - 238,703 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,704 - 238,863 [attack_onehanded_seq] aSeqDesc.theEvents 2
	238,864 - 238,865 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	238,866 - 238,867 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	238,868 - 239,027 [draw_seq] aSeqDesc.theEvents 2
	239,028 - 239,029 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	239,030 - 239,031 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	239,032 - 239,191 [draw_onehanded_seq] aSeqDesc.theEvents 2
	239,192 - 239,193 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	239,194 - 239,195 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	239,196 - 239,355 [raise_seq] aSeqDesc.theEvents 2
	239,356 - 239,357 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	239,358 - 239,359 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	239,360 - 239,519 [raise_onehanded_seq] aSeqDesc.theEvents 2
	239,520 - 239,521 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	239,522 - 239,523 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	239,524 - 239,603 [holster_seq] aSeqDesc.theEvents 1
	239,604 - 239,605 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	239,606 - 239,607 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	239,608 - 239,687 [holster_onehanded_seq] aSeqDesc.theEvents 1
	239,688 - 239,689 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	239,690 - 239,691 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	239,692 - 239,771 [lower_seq] aSeqDesc.theEvents 1
	239,772 - 239,773 [lower_seq] aSeqDesc.theAnimDescIndexes 1
	239,774 - 239,775 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	239,776 - 239,855 [lower_onehanded_seq] aSeqDesc.theEvents 1
	239,856 - 239,857 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	239,858 - 239,859 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	239,860 - 239,861 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	239,862 - 239,863 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	239,864 - 239,865 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	239,866 - 239,867 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	239,868 - 240,187 [melee_01_seq_alt1] aSeqDesc.theEvents 4
	240,188 - 240,189 [melee_01_seq_alt1] aSeqDesc.theAnimDescIndexes 1
	240,190 - 240,191 [melee_01_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	240,192 - 240,511 [melee_02_seq_alt1] aSeqDesc.theEvents 4
	240,512 - 240,513 [melee_02_seq_alt1] aSeqDesc.theAnimDescIndexes 1
	240,514 - 240,515 [melee_02_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	240,516 - 240,835 [melee_03_seq_alt1] aSeqDesc.theEvents 4
	240,836 - 240,837 [melee_03_seq_alt1] aSeqDesc.theAnimDescIndexes 1
	240,838 - 240,839 [melee_03_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	240,840 - 241,159 [meleekick_onehanded_seq] aSeqDesc.theEvents 4
	241,160 - 241,161 [meleekick_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	241,162 - 241,163 [meleekick_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	241,164 - 241,175 theMdlFileData.theLocalNodeNames 3
	241,176 - 241,187 [ERROR] Unread bytes (non-zero) [ 00 02 03 01 00 00 01 00 00 00 00 00 ]
	241,188 - 241,219 theMdlFileData.theBodyParts 2
	241,220 - 241,367 aBodyPart.theModels 1
	241,368 - 241,663 aBodyPart.theModels 2
	241,664 - 241,779 aModel.theMeshes 1
	241,780 - 241,895 aModel.theMeshes 1
	241,896 - 241,903 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	241,904 - 241,991 theMdlFileData.theTextures 2
	241,992 - 241,995 theMdlFileData.theTexturePaths 1
	241,996 - 241,999 theMdlFileData.theSkinFamilies 1
	242,000 - 252,539 [ERROR] Unread bytes (non-zero) [ 54 00 00 00 40 00 00 00 90 01 00 00 E0 02 00 00 D0 06 00 00 10 ... ]
	252,540 - 252,540 aSeqDesc.theActivityName = ""
	252,541 - 252,594 theNameCopy = "Weapons/clacker_detonator/ptpov_clacker_detonator.mdl"
	252,595 - 252,602 theSurfacePropName = "default"
	252,603 - 252,613 aBone.theName = "jx_c_delta"
	252,614 - 252,622 aBone.theName = "jx_c_pov"
	252,623 - 252,634 aBone.theName = "jx_c_camera"
	252,635 - 252,644 aBone.theName = "def_c_hip"
	252,645 - 252,655 aBone.theName = "jx_c_start"
	252,656 - 252,668 aBone.theName = "def_c_spineA"
	252,669 - 252,681 aBone.theName = "def_c_spineB"
	252,682 - 252,694 aBone.theName = "def_c_spineC"
	252,695 - 252,707 aBone.theName = "ja_c_propGun"
	252,708 - 252,719 aBone.theName = "def_c_neckA"
	252,720 - 252,730 aBone.theName = "jx_c_neckB"
	252,731 - 252,742 aBone.theName = "def_c_neckB"
	252,743 - 252,753 aBone.theName = "def_c_head"
	252,754 - 252,764 aBone.theName = "def_l_clav"
	252,765 - 252,779 aBone.theName = "def_l_shoulder"
	252,780 - 252,799 aBone.theName = "def_l_shoulderTwist"
	252,800 - 252,812 aBone.theName = "def_l_elbowB"
	252,813 - 252,830 aBone.theName = "def_l_shoulderMid"
	252,831 - 252,842 aBone.theName = "def_l_elbow"
	252,843 - 252,856 aBone.theName = "def_l_forearm"
	252,857 - 252,868 aBone.theName = "def_l_wrist"
	252,869 - 252,884 aBone.theName = "def_l_finIndexA"
	252,885 - 252,900 aBone.theName = "def_l_finIndexB"
	252,901 - 252,916 aBone.theName = "def_l_finIndexC"
	252,917 - 252,930 aBone.theName = "def_l_finMidA"
	252,931 - 252,944 aBone.theName = "def_l_finMidB"
	252,945 - 252,958 aBone.theName = "def_l_finMidC"
	252,959 - 252,974 aBone.theName = "def_l_finThumbA"
	252,975 - 252,990 aBone.theName = "def_l_finThumbB"
	252,991 - 253,006 aBone.theName = "def_l_finThumbC"
	253,007 - 253,026 aBone.theName = "def_l_finRingCarpal"
	253,027 - 253,041 aBone.theName = "def_l_finRingA"
	253,042 - 253,056 aBone.theName = "def_l_finRingB"
	253,057 - 253,071 aBone.theName = "def_l_finRingC"
	253,072 - 253,087 aBone.theName = "def_l_finPinkyA"
	253,088 - 253,103 aBone.theName = "def_l_finPinkyB"
	253,104 - 253,119 aBone.theName = "def_l_finPinkyC"
	253,120 - 253,130 aBone.theName = "def_r_clav"
	253,131 - 253,145 aBone.theName = "def_r_shoulder"
	253,146 - 253,165 aBone.theName = "def_r_shoulderTwist"
	253,166 - 253,178 aBone.theName = "def_r_elbowB"
	253,179 - 253,196 aBone.theName = "def_r_shoulderMid"
	253,197 - 253,208 aBone.theName = "def_r_elbow"
	253,209 - 253,222 aBone.theName = "def_r_forearm"
	253,223 - 253,234 aBone.theName = "def_r_wrist"
	253,235 - 253,250 aBone.theName = "def_r_finIndexA"
	253,251 - 253,266 aBone.theName = "def_r_finIndexB"
	253,267 - 253,282 aBone.theName = "def_r_finIndexC"
	253,283 - 253,296 aBone.theName = "def_r_finMidA"
	253,297 - 253,310 aBone.theName = "def_r_finMidB"
	253,311 - 253,324 aBone.theName = "def_r_finMidC"
	253,325 - 253,340 aBone.theName = "def_r_finThumbA"
	253,341 - 253,356 aBone.theName = "def_r_finThumbB"
	253,357 - 253,372 aBone.theName = "def_r_finThumbC"
	253,373 - 253,392 aBone.theName = "def_r_finRingCarpal"
	253,393 - 253,407 aBone.theName = "def_r_finRingA"
	253,408 - 253,422 aBone.theName = "def_r_finRingB"
	253,423 - 253,437 aBone.theName = "def_r_finRingC"
	253,438 - 253,453 aBone.theName = "def_r_finPinkyA"
	253,454 - 253,469 aBone.theName = "def_r_finPinkyB"
	253,470 - 253,485 aBone.theName = "def_r_finPinkyC"
	253,486 - 253,497 aBone.theName = "def_l_thigh"
	253,498 - 253,508 aBone.theName = "def_l_knee"
	253,509 - 253,520 aBone.theName = "def_l_ankle"
	253,521 - 253,531 aBone.theName = "def_l_ball"
	253,532 - 253,543 aBone.theName = "def_l_kneeB"
	253,544 - 253,555 aBone.theName = "def_r_thigh"
	253,556 - 253,566 aBone.theName = "def_r_knee"
	253,567 - 253,578 aBone.theName = "def_r_ankle"
	253,579 - 253,589 aBone.theName = "def_r_ball"
	253,590 - 253,601 aBone.theName = "def_r_kneeB"
	253,602 - 253,615 aBone.theName = "ja_l_propHand"
	253,616 - 253,629 aBone.theName = "ja_r_propHand"
	253,630 - 253,641 aBone.theName = "weapon_bone"
	253,642 - 253,652 aBone.theName = "def_c_base"
	253,653 - 253,665 aBone.theName = "muzzle_flash"
	253,666 - 253,678 aBone.theName = "def_c_handle"
	253,679 - 253,692 aBone.theName = "def_c_trigger"
	253,693 - 253,707 aBone.theName = "def_c_antenna1"
	253,708 - 253,722 aBone.theName = "def_c_antenna2"
	253,723 - 253,737 aBone.theName = "def_c_antenna3"
	253,738 - 253,756 aBone.theName = "def_c_satchel_base"
	253,757 - 253,777 aBone.theName = "def_c_satchel_handle"
	253,778 - 253,791 aBone.theName = "def_c_satchel"
	253,792 - 253,803 anAttachment.theName = "CAMERA_BASE"
	253,804 - 253,810 anAttachment.theName = "CAMERA"
	253,811 - 253,817 anAttachment.theName = "L_HAND"
	253,818 - 253,824 anAttachment.theName = "R_HAND"
	253,825 - 253,836 anAttachment.theName = "SWAY_ROTATE"
	253,837 - 253,855 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	253,856 - 253,866 anAttachment.theName = "L_BACKHAND"
	253,867 - 253,878 anAttachment.theName = "light_large"
	253,879 - 253,890 anAttachment.theName = "light_small"
	253,891 - 253,905 aHitboxSet.theName = "emptyhitboxset"
	253,906 - 253,920 anAnimationDesc.theName = @toss_hold_seq
	253,921 - 253,945 anAnimationDesc.theName = @toss_hold_sprinting_seq
	253,946 - 253,955 anAnimationDesc.theName = @toss_seq
	253,956 - 253,974 anAnimationDesc.theName = @toss_overhead_seq
	253,975 - 253,997 anAnimationDesc.theName = @toss_prep_pullout_seq
	253,998 - 254,012 anAnimationDesc.theName = @toss_prep_seq
	254,013 - 254,037 anAnimationDesc.theName = @toss_hold_onehanded_seq
	254,038 - 254,072 anAnimationDesc.theName = @toss_hold_sprinting_onehanded_seq
	254,073 - 254,092 anAnimationDesc.theName = @toss_onehanded_seq
	254,093 - 254,121 anAnimationDesc.theName = @toss_overhead_onehanded_seq
	254,122 - 254,154 anAnimationDesc.theName = @toss_prep_pullout_onehanded_seq
	254,155 - 254,179 anAnimationDesc.theName = @toss_prep_onehanded_seq
	254,180 - 254,189 anAnimationDesc.theName = idle_anim
	254,190 - 254,204 anAnimationDesc.theName = idle_anim_test
	254,205 - 254,225 anAnimationDesc.theName = @switch_to_jump_iron
	254,226 - 254,246 anAnimationDesc.theName = @switch_to_land_iron
	254,247 - 254,262 anAnimationDesc.theName = idle_check_anim
	254,263 - 254,274 anAnimationDesc.theName = @attack_seq
	254,275 - 254,296 anAnimationDesc.theName = @attack_onehanded_seq
	254,297 - 254,306 anAnimationDesc.theName = @draw_seq
	254,307 - 254,326 anAnimationDesc.theName = @draw_onehanded_seq
	254,327 - 254,337 anAnimationDesc.theName = @raise_seq
	254,338 - 254,358 anAnimationDesc.theName = @raise_onehanded_seq
	254,359 - 254,371 anAnimationDesc.theName = @holster_seq
	254,372 - 254,394 anAnimationDesc.theName = @holster_onehanded_seq
	254,395 - 254,405 anAnimationDesc.theName = @lower_seq
	254,406 - 254,426 anAnimationDesc.theName = @lower_onehanded_seq
	254,427 - 254,438 anAnimationDesc.theName = @sprint_seq
	254,439 - 254,460 anAnimationDesc.theName = @sprint_onehanded_seq
	254,461 - 254,479 anAnimationDesc.theName = @melee_01_seq_alt1
	254,480 - 254,498 anAnimationDesc.theName = @melee_02_seq_alt1
	254,499 - 254,517 anAnimationDesc.theName = @melee_03_seq_alt1
	254,518 - 254,542 anAnimationDesc.theName = @meleekick_onehanded_seq
	254,543 - 254,556 aSeqDesc.theName = "toss_hold_seq"
	254,557 - 254,573 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD"
	254,574 - 254,597 aSeqDesc.theName = "toss_hold_sprinting_seq"
	254,598 - 254,624 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD_SPRINTING"
	254,625 - 254,633 aSeqDesc.theName = "toss_seq"
	254,634 - 254,645 aSeqDesc.theActivityName = "ACT_VM_TOSS"
	254,646 - 254,661 anEvent.theName = AE_CL_PLAYSOUND
	254,662 - 254,681 anEvent.theName = AE_WPN_TOSS_RELEASE
	254,682 - 254,700 anEvent.theName = AE_WPN_READYTOFIRE
	254,701 - 254,718 aSeqDesc.theName = "toss_overhead_seq"
	254,719 - 254,739 aSeqDesc.theActivityName = "ACT_VM_TOSS_OVERHEAD"
	254,740 - 254,761 aSeqDesc.theName = "toss_prep_pullout_seq"
	254,762 - 254,786 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP_PULLOUT"
	254,787 - 254,800 aSeqDesc.theName = "toss_prep_seq"
	254,801 - 254,817 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP"
	254,818 - 254,841 aSeqDesc.theName = "toss_hold_onehanded_seq"
	254,842 - 254,868 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_HOLD"
	254,869 - 254,902 aSeqDesc.theName = "toss_hold_sprinting_onehanded_seq"
	254,903 - 254,939 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_HOLD_SPRINTING"
	254,940 - 254,958 aSeqDesc.theName = "toss_onehanded_seq"
	254,959 - 254,980 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS"
	254,981 - 255,008 aSeqDesc.theName = "toss_overhead_onehanded_seq"
	255,009 - 255,039 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_OVERHEAD"
	255,040 - 255,071 aSeqDesc.theName = "toss_prep_pullout_onehanded_seq"
	255,072 - 255,106 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_PREP_PULLOUT"
	255,107 - 255,130 aSeqDesc.theName = "toss_prep_onehanded_seq"
	255,131 - 255,157 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_PREP"
	255,158 - 255,166 aSeqDesc.theName = "idle_seq"
	255,167 - 255,178 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	255,179 - 255,191 aSeqDesc.theName = "idle_seq_air"
	255,192 - 255,195 anActivityModifier.theName = air
	255,196 - 255,202 anActivityModifier.theName = crouch
	255,203 - 255,218 aSeqDesc.theName = "idle_seq_crouch"
	255,219 - 255,237 aSeqDesc.theName = "idle_onehanded_seq"
	255,238 - 255,259 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_IDLE"
	255,260 - 255,273 aSeqDesc.theName = "idle_seq_test"
	255,274 - 255,293 aSeqDesc.theName = "switch_to_jump_iron"
	255,294 - 255,308 aSeqDesc.theActivityName = "ACT_TRANSITION"
	255,309 - 255,328 aSeqDesc.theName = "switch_to_land_iron"
	255,329 - 255,342 anEvent.theName = AE_WPN_RUMBLE
	255,343 - 255,357 aSeqDesc.theName = "idle_check_seq"
	255,358 - 255,364 aSeqDesc.theName = "regrip"
	255,365 - 255,375 aSeqDesc.theName = "attack_seq"
	255,376 - 255,396 aSeqDesc.theActivityName = "ACT_VM_PRIMARYATTACK"
	255,397 - 255,417 anEvent.theName = AE_WPN_PRIMARYATTACK
	255,418 - 255,438 aSeqDesc.theName = "attack_onehanded_seq"
	255,439 - 255,469 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_PRIMARYATTACK"
	255,470 - 255,478 aSeqDesc.theName = "draw_seq"
	255,479 - 255,490 aSeqDesc.theActivityName = "ACT_VM_DRAW"
	255,491 - 255,509 aSeqDesc.theName = "draw_onehanded_seq"
	255,510 - 255,531 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_DRAW"
	255,532 - 255,541 aSeqDesc.theName = "raise_seq"
	255,542 - 255,554 aSeqDesc.theActivityName = "ACT_VM_RAISE"
	255,555 - 255,574 aSeqDesc.theName = "raise_onehanded_seq"
	255,575 - 255,597 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_RAISE"
	255,598 - 255,609 aSeqDesc.theName = "holster_seq"
	255,610 - 255,624 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	255,625 - 255,646 aSeqDesc.theName = "holster_onehanded_seq"
	255,647 - 255,671 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER"
	255,672 - 255,681 aSeqDesc.theName = "lower_seq"
	255,682 - 255,694 aSeqDesc.theActivityName = "ACT_VM_LOWER"
	255,695 - 255,714 aSeqDesc.theName = "lower_onehanded_seq"
	255,715 - 255,737 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_LOWER"
	255,738 - 255,748 aSeqDesc.theName = "sprint_seq"
	255,749 - 255,762 aSeqDesc.theActivityName = "ACT_VM_SPRINT"
	255,763 - 255,783 aSeqDesc.theName = "sprint_onehanded_seq"
	255,784 - 255,807 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_SPRINT"
	255,808 - 255,825 aSeqDesc.theName = "melee_01_seq_alt1"
	255,826 - 255,846 aSeqDesc.theActivityName = "ACT_VM_MELEE_ATTACK1"
	255,847 - 255,862 anEvent.theName = AE_MELEE_ATTACK
	255,863 - 255,880 aSeqDesc.theName = "melee_02_seq_alt1"
	255,881 - 255,898 aSeqDesc.theName = "melee_03_seq_alt1"
	255,899 - 255,922 aSeqDesc.theName = "meleekick_onehanded_seq"
	255,923 - 255,953 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_MELEE_ATTACK1"
	255,954 - 255,958 aLocalNodeName = land
	255,959 - 255,963 aLocalNodeName = jump
	255,964 - 255,987 aBodyPart.theName = "ptpov_clacker_detonator"
	255,988 - 255,998 aBodyPart.theName = "projectile"
	255,999 - 256,049 aTexture.thePathFileName = "models\weapons\clakcer_detonator\clacker_static_01"
	256,050 - 256,100 aTexture.thePathFileName = "models\Weapons_R2\at_satchel_charge\satchel_charge"
	256,101 - 1,476,004 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 CA 08 ... ]
	1,476,005 - 1,476,005 END OF FILE + 1 (File size)
========================
